WNZR Remembers Awesome Toys Over the Past 100 years!

On the Morning Thing Tuesday, we pulled together a cross-generational “top 50” of the most iconic, influential, and frequently-remembered Christmas toy picks from the last 100 years, using a mix of industry and museum lists (Time’s “100 Greatest Toys,” the Toy Industry Association “Century of Toys,” Smithsonian showcases, Hamleys’ recent top-toys roundup, and retrospective pieces from Forbes/Smithsonian).

Here is that list!!

1–10

  1. LEGO — Interlocking plastic bricks and sets that let kids (and adults) build nearly anything; spawned an entire creative/building culture and franchise.
  2. Barbie — Mattel’s fashion doll (introduced 1959) that shaped generations of play with dozens of careers, fashions, and spin-offs.
  3. Monopoly — Classic property-trading board game known for long family game nights and countless themed editions.
  4. Teddy Bear — Plush bear named after President Theodore Roosevelt; an enduring comfort/collectible toy across decades.
  5. Slinky — Simple coiled spring that “walks” down steps — a runaway hit since its 1945 debut. TIME
  6. Rubik’s Cube — 3×3 twist puzzle (1974) that became a global craze and enduring brain-teaser.
  7. Hot Wheels — Die-cast toy cars and tracks (since 1968) known for speed, collectibility, and elaborate track sets.
  8. Matchbox / Small Die-Cast Cars — Small realistic toy cars that introduced generations to collecting and imaginative play.
  9. Play-Doh — Reusable modeling compound used for sculpting, learning shapes, and creative play since the 1950s.
  10. Nerf (foam toys & blasters) — Soft foam balls and blasters that brought active, indoor-safe play to millions.

11–20

  1. Game Boy — Nintendo’s handheld gaming system (1989) that made portable video games mainstream.
  2. Nintendo Entertainment System (NES) — The console (mid-1980s U.S. revival) that launched a modern era of home video games.
  3. Speak & Spell — Educational electronic toy (1978) that used speech synthesis to teach spelling and reading basics.
  4. Etch A Sketch — Aluminum-powder drawing toy that lets users sketch and erase with two control knobs.
  5. Transformers — Action figures that convert between robots and vehicles, combined play and collectibility.
  6. G.I. Joe — The action-figure line that defined military/action play (and later evolved with smaller figures and playsets).
  7. Star Wars action figures & playsets — Loot from the 1977 film that created the modern movie-toy blockbuster model.
  8. My Little Pony — Colorful collectible ponies with brushable manes, inspiring long-running media and collector fandom.
  9. Tamagotchi — Pocket digital “pet” (1996) requiring feeding and care — a 90s playground phenomenon.
  10. Beanie Babies — Small plush toys whose collectibility craze in the 1990s made them cultural must-haves for many.

21–30

  1. Furby — Electronic interactive pet that “learned” and responded, spawning huge holiday demand in the late 1990s.
  2. Cabbage Patch Kids — Distinctive soft-bodied dolls with adoption papers that triggered shopping frenzies in the 1980s.
  3. Easy-Bake Oven — Toy oven that lets kids “bake” small treats using a bulb or modern heating element; longtime role-play favorite.
  4. Rock ’Em Sock ’Em Robots — Two-fighter tabletop game where players try to pop the opponent’s robot head.
  5. Lite-Brite — Peg-and-light board for making glowing pictures — a simple creativity toy that endured for decades.
  6. Fisher-Price Little People — Chunky small figures and playsets designed for preschool hands and imaginative stories.
  7. View-Master — Stereoscopic picture-disc viewer that transported kids to 3-D scenes and destinations.
  8. Tonka Trucks — Sturdy metal (and later plastic) toy trucks built for rough outdoor play and hauling.
  9. Lincoln Logs — Interlocking wooden log building set that encourages simple construction and storytelling.
  10. Mr. Potato Head — Mix-and-match facial pieces kids attach to a potato body — one of the first toys advertised on TV.

31–40

  1. Playmobil — Detailed small-figure playsets (historical, modern, fantasy) encouraging long-form imaginative play.
  2. Trivial Pursuit — Trivia board game that became a staple of adult and family game nights.
  3. Jenga — Block-stacking game of steady hands and suspense that’s simple to learn and addictive to play.
  4. Operation — Dexterity game where players remove tiny ailments from a patient without touching the edges.
  5. Frisbee — Flying disc that started as a casual outdoor toy and grew into competitive sports (ultimate, disc golf).
  6. Hula Hoop — Simple hoop for waist spinning that sparked mass fads and active outdoor play.
  7. Yo-Yo — Classic spool on a string that provides tricks and skill-based play across generations.
  8. Lionel Model Trains (and classic train sets) — Electrified scale trains that became centerpieces of holiday displays and family tradition.
  9. Slot cars / Scalextric — Electrified miniature car racing on grooved tracks; competitive and collectible since mid-20th century.
  10. Pokémon Trading Card Game — Cards and collecting game that launched a global multimedia franchise (late 1990s onward).

41–50

41. LEGO Technic / Advanced LEGO Sets — More complex LEGO sets designed for older kids and teens that teach engineering concepts and problem-solving while encouraging creativity and constructive play.

  1. UNO — Fast, family-friendly card game with simple rules and party energy.
  2. Baby Alive — Dolls with interactive “care” features (feeding, wetting, etc.) designed for realistic baby play.
  3. Magic 8-Ball — Fortune-telling novelty that gives yes/no answers to kid (and adult) questions.
  4. Skeeball / Arcade home versions — Classic ticket-and-skill arcade favorites adapted for home play and parties.
  5. Polly Pocket — Tiny dollhouses and micro-playsets meant for pocket-sized adventures (90s hit).
  6. Simon (electronic memory game) — Circular electronic memory game where players repeat colored light/sound sequences.
  7. Mr. & Mrs. Potato Head spin-offs / variants — (Included because Mr. Potato Head family grew into many versions and media mentions.)
  8. Collectible Card Games & Miniature Games (e.g., Magic: The Gathering) — Competitive collectible games that created new hobby ecosystems.
  9. STEM / Coding Toys (robot kits, programmable bots) — Modern era toys (e.g., robot kits, coding toys) that teach programming and problem solving — represent the 21st-century evolution of educational play.

Effective Communication: What are The Rules?

The way we communicate is the key to life! That saying rings true to the lives of The Morning Thing! Marcy, Lexie, and Hunter share 10 Rules for Effective communication in the workplace! They take to Saba.com for these informational and helpful rules for the best communication in the workplace, and in life.

check out the full list of rules HERE

 

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